This playblast video presents a blockout of the 43 keyframes in the kid character's scrambling sequence.
The method initially applied is more akin to (though not strictly) the straight-ahead approach than pose-to-pose. The keys are tightly spaced. Timing information was disregarded during blocking with a view to adjusting for the refinement phase.
To achieve this, a selection set was created comprising the character rig's main controls.
Maya Graph Editor - Kid Stumble Blockout
The process resulted in per-frame keying which removed the need for stepped keys (and Maya's propensity for adding unwanted curves). The main drawbacks were the lack of timing and the sheer number of redundant keys created and requiring clean up.
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