Sunday, 17 November 2019

Refining Timing & Tweening

Part way through the refining process, timing has been corrected based on the reference footage. In interpreting the sequence, adjustments have been made to better suit the character's physical attributes and state of mind.



A representation of weariness has been achieved by exaggerating follow through, the character being less able to control the weight of his tired limbs. This floppiness is created by a slow in/out on keys via use Maya's graph editor. Contrasting impacts coincide with contact. Tangents on curves can be broken to produce sharp stops and changes in direction. Overlapping action remote from the point of impact (e.g. the head continuing forward after contact) can also serve to reinforce these moments.

Several technical issues still require attention and, more importantly, performance needs to be refined.

Maya Graph Editor - Kid Stumble - Keys thinned and simplified where necessary

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