The submitted animated characters are presented within their
environment and accompanied by orthographic renders to assist in examining
movement. Additional design decisions are discussed below.
Environment
Even in this simplified, proxy form, the environment starts
to provide some clues to the characters’ world and is reflective of their
circumstance. The wasteland of twisted scrap is barren and unyielding and yet,
the adolescent, as he comes of age, has started to build and ascend. The child
is hopelessly lost. In the early morning sun, a dirty fog is yet to burn away,
adding an element of separation from the wider world.
Camera
In the first sequence the camera tracks around the teen character
as he climbs above the viewer. In the final moments, a strong and warm, low
angle sun strikes his face.
The second sequence uses a similar movement but, with the
addition of a subtle pedestal up and tilt, the viewer starts to leave the child
behind as he stumbles. The sequence moves to a high angle shot, looking down on
the character, emphasising his vulnerability.
Sound
Sound has been added to enhance action and the environment.
Foley elements include:
- The lazy, mechanical squeaks of the tower’s windmill, barely moving without wind
- Creaking rungs of the wooden ladder
- Crunching footfalls
- Breathing
- A sombre, rhythmic music loop
Conclusion
Based on live-action reference,
the process of animating these characters began as a technical exercise. The necessity
for personality, character and storytelling was the goal. In exploration and
application of the principles of animation, it is hoped that the characters
have been brought to life and convey a sense of their own journeys in the
world.
No comments:
Post a Comment